12/13/2023 0 Comments Cyber shadow gameThis is the optimum graphics level to experience such pulpy chaos and I will not hear otherwise. Keep your raytracing, your photorealistic CGI, your teraflops. There's one boss battle against a flying robot with a ray gun/sword (yes, it's somehow both in one), which takes place on a crumbling skyscraper rooftop during heavy rainfall while laser beams flash down from the sky. Cyber Shadow is the sort of game that proves to be ridiculously simple on the surface you merely have to run, jump, and slice your way through every level but the intensity of the level. But Cyber Shadow's high contrast colours, black spaces, minimalist NPC sprites and hyper designed bosses offer the perfect examples as to why this art style remains so well loved-it's effective. It sometimes draws a bit of a sneer when you compliment the graphics of retro titles like this: after all, games have had 'better' graphics for decades. The bosses, meanwhile, go in the other direction, and take advantage of their ability to fill the screen, embracing the '80s philosophy of 'more is more'. Despite the tiny size and resolution of the sprites, we see huge variation, from Rock 'Em Sock 'Em-style robots armed with pistols to spindly, metallic facehugger inspired bugs. Those green cylinders aren't Cyber Shadow's best-looking enemies, but it features some fantastic designs elsewhere. (Image credit: Yacht Club Games/Aarne "MekaSkull" Hunziker ) They move on a short delay though, so if you're fast enough you'll get the better of them. Probably the best are the floating green cylinders they don't attack at all, they just hover menacingly directly above you, matching your footsteps, ready to sap your health as soon as you jump. Several have fun little gimmicks, such as splitting into two smaller enemies after being hit, picking up the reward crates around the levels and throwing them at you, or firing projectiles which bounce to keep you constantly dodging. Knockback irritation aside, there is a lot to love about Cyber Shadow's enemies. Even if I appreciated knockback more as a design element, I don't think I'd consider that a fair punishment for a single misstep. Taking minor damage from a flying bug at full health, only to be knocked back into a spike, is one of the few cheap deaths in Cyber Shadow. Most of the enemies will just take off a single HP bar, but some arena hazards (lava, spikes) will cause instant death. I don't like it in any of them and I don't like it here. A lot of classic games have it, and a lot of retro-style games mimic it. This is the optimum graphics level to experience such pulpy chaos and I will not hear otherwise.īy far my biggest gripe with the combat though is knockback-where taking damage causes you to stumble back a step. There's not that many enemies it's effective on, and Cyber Shadow always feels better when you're dealing damage on the front foot. The sprint ability changes the game so much you feel it would have been better to have it from the start, and the parry ability feels like a bit of a waste. Combat opens up later in the game, so it's worth sticking with it, but there are other disappointments early on. In fact, things are a little sparse at first with just the katana, especially as you can only attack in the direction you're facing. You won't be starting off all that power, though. It will be available via Xbox Game Pass on both PC and Xbox One.(Image credit: Yacht Club Games/Aarne "MekaSkull" Hunziker ) A slow start While it isn’t developed by Yacht Club Games, Cyber Shadow seems to have a similar style to the publisher’s breakout game, 2014’s Shovel Knight, taking inspiration from classic 2D platformers of the NES and SNES era like Metroid and Ninja Gaiden.Ĭyber Shadow is scheduled to be released in fall 2020 on Nintendo Switch, PlayStation 4, Windows PC via Steam, and Xbox One. Shadow will have to traverse the ruins of Mekacity to discover what led to this new inhuman world. Our ninja hero jumps from cliffs, plunges into water, finds a locket, and even fights a few giant robot bosses in the trailer, but it doesn’t go into too many details about what his quest actually is.Īccording to the game’s website, Cyber Shadow takes place in a future world that has been taken over by synthetic lifeforms. The trailer came at the same time that the game’s publisher, Shovel Knight developer Yacht Club Games, announced that a new Shovel Knight game is on the way.Ĭyber Shadow follows the journey of a mysterious techno-ninja named Shadow as he faces off against all kinds of robots just waiting to be sliced in half. Mechanical Head Studios has revealed the first story trailer for its retro-style 2D platformer Cyber Shadow.
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